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1. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Reagalan wrote: I'm saying this as nicely as possible. Fozziesov is a broken and fundamentally flawed system . No amount of tweaking will ever make it work as well as either of the two previous sov systems. ... The only solution to the prob...
- by My Lap - at 2015.08.19 00:51:14
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2. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
When did this game go from this: https://www.youtube.com/watch?v=zDVEHE10nHc
to this: https://www.youtube.com/watch?v=83CyR463VWs
So sad...
- by My Lap - at 2015.08.18 23:30:13
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3. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Skit Khamsi wrote: I think you should advance to start searching for a new job. Thank you for the death of my favorite games. I hear RIOT takes bad ex CCP devs
- by My Lap - at 2015.08.18 23:22:03
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4. 1 year release cycles - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: My Lap wrote: It's really a suggestion. I honestly feel that longer release cycles will improve development and game play for all players. Well, in fairness - there's nothing saying that some features haven't been und...
- by My Lap - at 2015.08.18 02:41:55
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5. 1 year release cycles - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: OP will just argue everyone that disagrees with him, this thread isn't a suggestion, it's a rant thread. It's really a suggestion. I honestly feel that longer release cycles will improve development and game play for all p...
- by My Lap - at 2015.08.18 02:13:14
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6. 1 year release cycles - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Because every 6 month release was perfectly tested and balanced..... Rose coloured glasses much? Some things have to go live to see how the meta reacts. And players do not always know what is best for the game. The new rel...
- by My Lap - at 2015.08.18 02:11:58
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7. 1 year release cycles - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Rowells wrote: posting in a stealth "CCP stahp changin the gaem" thread Yes pretty much. OP not understanding the point of the new release schedule. I get the point, it's just not executed with any type of finen...
- by My Lap - at 2015.08.18 01:55:30
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8. 1 year release cycles - in Player Features and Ideas Discussion [original thread]
Rowells wrote: posting in a stealth "CCP stahp changin the gaem" thread God no, this game needs many more changes. Like Hello Kitty ship skins and more kitty low risk game play.
- by My Lap - at 2015.08.18 01:33:21
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9. 1 year release cycles - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: My Lap wrote: I have an idea. You should go back to 1 year release cycles. It seems this was a better option in the past. I've seen many years where the plan releases had a chance to take shape with player feedback inst...
- by My Lap - at 2015.08.18 01:32:20
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10. 1 year release cycles - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: My Lap wrote: I have an idea. You should go back to 1 year release cycles. It seems this was a better option in the past. I've seen many years where the plan releases had a chance to take shape with player feedback instead ...
- by My Lap - at 2015.08.18 01:30:49
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11. Ease the Bridge to Leadership - in Player Features and Ideas Discussion [original thread]
They need to just remove boosting out of the game. It's terrible that some flights don't even happen because one fleet or another decided that because they don't have boosts they might as well not undock. Or feeling that you need to bring a booste...
- by My Lap - at 2015.08.18 00:12:30
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12. 1 year release cycles - in Player Features and Ideas Discussion [original thread]
I have an idea. You should go back to 1 year release cycles. It seems this was a better option in the past. I've seen many years where the plan releases had a chance to take shape with player feedback instead of just releasing new features all wil...
- by My Lap - at 2015.08.18 00:06:48
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13. Private Sale - in Character Bazaar [original thread]
Account name sent via PM Isk Sent
- by My Lap - at 2015.08.17 23:40:08
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14. Hictor T2 script (Mass increase) - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Bubbles in Low sec must never happen. If they were to be allowed in Low sec, Low sec would cease to exist and only Null sec and High sec would remain. Furthermore, Hictors can already only use 1 bubble at a given time as the...
- by My Lap - at 2015.07.26 17:37:53
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15. Hictor T2 script (Mass increase) - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Bubbles in Low sec must never happen. If they were to be allowed in Low sec, Low sec would cease to exist and only Null sec and High sec would remain. Furthermore, Hictors can already only use 1 bubble at a given time as the...
- by My Lap - at 2015.07.26 17:07:57
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16. Hictor T2 script (Mass increase) - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: -1 A fitting multiple bubbles is an important part of a hic (normally two) B the bubble should not add mas clockies t3s and inties are already catch-able you just need to know what your doing C no bubbles in LS ...
- by My Lap - at 2015.07.26 17:02:52
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17. Hictor T2 script (Mass increase) - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: My Lap wrote: I am against counter mechanics like having something that completely stops interdiction nullified hulls. You do realize nullification IS a mechanic that completely stop bubbles from working right? ...
- by My Lap - at 2015.07.26 04:06:13
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18. Hictor T2 script (Mass increase) - in Player Features and Ideas Discussion [original thread]
I have and idea for a Hictor T2 script that would increase the mass of any ship in the bubble. Currently there is a issue with low risk combat/ travel interceptors, instant align T3 destroyers, and cloakly nullified T3s. Also the hictor gets very ...
- by My Lap - at 2015.07.25 23:19:01
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19. WTS Almost Perfect Phoenix Char - in Character Bazaar [original thread]
8Bil
- by My Lap - at 2015.07.25 17:10:21
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